I have been working as the Senior Character Art Outsource Manager at Hi-Rez, where I oversaw the creation of numerous outfits for the game Rogue Company. I provided guidance to outsource vendors and individual contract artists throughout the development process, giving feedback and making adjustments using Maya, Zbrush, and Substance Painter. After the outfits were approved, I further refined the textures in Substance Painter and integrated the models into Unreal, ensuring they looked great in-game.

Huge shout out to Antonio Cintron Rivera for rigging just about every skin I worked on at Hi-Rez!
https://www.antoniocintron.com/